I'm a content-focused game designer with a passion for worldbuilding and environments.
While I've worked with everything from systems to mechanics to UX, I specialize in level design, both the creative and technical aspects.
I enjoy breathing life and logic into every environment and level, whether I'm handed a predefined set of mechanics and dynamics to work with, or we build a world from scratch together.
Selected work is below.
© 2016 David McKenzie.