A tabletop simulation for corporate group exercises.
– 6 Weeks
– Finished May 2012
– Solo Project
– Ages: 16+
– For 3~5 Participants
– 2~4 Hours
– Coworker Appreciation
The Island is a tabletop simulation intended for corporate group exercises. Three to five participants (either new employees or members of a team within the company) would gather around a table and be led through an experience very similar to tabletop roleplaying games. The scenario involves the participants roleplaying and ultimately attempting to survive together through a shipwreck, isolation on a desert island, and rescue.
The purpose of the simulation is to teach key concepts called Terminal Learning Objectives, or TLOs, to the participants. These TLOs include: Leadership, Communication, Group Decision Making, and Teambuilding.
The role of the Facilitator is similar to a Game Master. He or she would preferably be a third-party consultant hired outside of the corporate environment, and would be skilled in team intensives and group exercises. The participants would head into the simulation blind, but would receive a debrief at the end of the training session.
Important skills that I learned or practiced included:
- Simulation concepts: simulation of life, adherence to reality, extracting gameplay out of realism
- Flexible rule systems & the power of roleplaying
- Differences in teaching multiple player roles (Player vs. Facilitator)
Looking back, I would have changed the following:
- Design the experience from the very moment the participants enter the room to the very moment they leave
- Better handling of edge cases (disruptive or cynical participants)
- More substantial materials and production quality