Since 2014, I’ve been working as a Level Designer with Wargaming Seattle on an unannounced 3D action-combat title, built in a custom engine.

The core of my responsibilities include building, playtesting, and shipping 3D competitive multiplayer levels from layout to final art.

Other day-to-day duties include environmental systems design, interdisciplinary team liaising, problem-solving, research & documentation, and gameplay ideation.