Bethesda Game Studios

David McKenzie | World & Systems Designer

David McKenzie

Designer — Bethesda Game Studios

Focused on level design and writing across Fallout 76, Fallout 76: Wastelanders, and early Starfield development. Delivered shippable spaces, interactive storytelling, and rapid prototypes within production constraints.

Summary

  • Designer at Bethesda Game Studios (2017–2020) focused on World & Level Design and Dialogue/Writing
  • Wrote dozens of dialogue scenes and authored environmental storytelling content (holotapes, lore notes, terminals) that continue to receive strong player recognition
  • Designed and prototyped new gameplay systems within two weeks of initial hire date
  • Worked across playtesting, documentation, and rapid prototyping to support iteration and production readiness
  • Shipped major Fallout 76 locations including the FTUE tutorial-town Flatwoods, the game’s largest city Morgantown, and the FMV supersite West-Tek Research Center