Personal Work

A selection of personal projects, prototypes, mods, and experiments.

Skyrim: Leaves of Kynareth

Skyrim: Leaves of Kynareth

A complete Skyrim mod with a quest, NPCs, branching dialogue with choices, lore notes, dungeon, unique AI behaviors, encounter pacing, puzzles, and a scripted item reward.
Skyrim: Zarkunhall

Skyrim: Zarkunhall

A dungeon Skyrim mod emphasizing unique AI behavior, encounter pacing, puzzles, lore notes, and spatial flow.
NOMAD

NOMAD

A mood-first, physics-based puzzle platformer emphasizing exploration through training and mastery of various airbending skills.
Tetragrams

Tetragrams

A precision puzzle experiment turning pattern recognition into mechanical progression, inspired by the Ostomachion and Tangrams.
Rekkage

Rekkage

A fast, multiplayer battle royale where players build their own modular ships, emphasizing strategy and moment-to-moment clarity.
Tradewind

Tradewind

Adventure platformer project exploring game feel through freeform travel, quest flow, and narrative geography.
You Got the Bow!

You Got the Bow!

A charming archery microgame built around timing, aim, and simple but readable art/animation.
Showdown at Westwood

Showdown at Westwood

A compact combat board game emphasizing positioning, line-of-sight, and decisive action; inspired by Go.
Bloxels

Bloxels

A match-3 puzzle experiment exploring a rotating perspective.
dramatic shapes: THE RPG

dramatic shapes: THE RPG

A stylized RPG concept built around expressive forms and readable, playful systems.
Woosh!

Woosh!

A physics-driven prototype exploring speed, momentum, and player control.
Drift

Drift

An atmospheric study in movement and pacing, focused on emotional tone through interactive storytelling.
Chimera

Chimera

A bullet-hell shooter experiment exploring how distinct abilities merge into a cohesive playstyle.
Ring

Ring

A design experiment examining fully-diegetic pacing with an expressive AI companion.
BetaShift

BetaShift

A rapid prototype exploring transformation states and shifting mechanical constraints.